The web is not flat.
Real-time 3D in the browser, built to stay fast on a phone.
In development
Thinglet 3D is a division we are still building, and saying otherwise would be exactly the kind of thing this site is supposed to avoid.
The Thinglet Universe on the homepage is the first public piece. It is a perspective-projected node graph on a plain 2D canvas, around eight kilobytes, with no 3D library behind it. It reads the same data as the project cards, so clicking a node takes you to that project rather than spinning prettily and doing nothing.
What we care about
Most 3D on the web is a loading screen followed by a dropped frame rate. The rules here are that the 3D loads after the content, never blocks navigation, pauses when the tab is hidden, caps pixel ratio on mobile, and turns itself off when the operating system asks for reduced motion.
Everything important exists as ordinary HTML outside the canvas. If the 3D never loads, you still get the whole site.